The Bachelor's Degree in Innovative Technologies for Digital Communication allows to acquire the theoretical and practical knowledge necessary to engineer interactive solutions (digital applications, websites, etc.) for different fields of application. In a society where people interact through an increasing number of digital applications and different technologies, it is necessary to provide services that focus on the needs of those who will use them, in order to offer a truly useful and innovative service.
Students may personalize their learning pathway according to their interests and career ambitions by choosing between two curricular orientations Innovation and Digital and Videogames.
Method of attendance
- Frontal lessons: frontal lessons in mini-classes of maximum 25 students, to be carried out at the Rome branch.
- Live streaming: the students may attend to the educational activities from their own devices, regardless of their location.
The recordings of all activities implemented through the live streaming method are also available at a later date, as a complement to the student's training.
EDUCATIONAL PATHWAYS
Innovation and digital
The Innovation and Digital pathway, provides a user-oriented learning experience, focused on all the planning stages related to the realization of digital applications. Said phases include: the identification of the needs of specific target users, the creation of the application prototype, the evaluation of its usability, the launch onto the market through different digital channels.
The highlight of this degree course is the construction of an integrated vision of what it means to make innovation, starting from a careful analysis of the users' needs (through interviews, focus groups, questionnaires, interactive workshops, etc..) and an in-depth knowledge of the many digital technologies available today (not only mobile but also, for example, related to the world of the Internet of Things, Artificial Intelligence and Big Data).
Career opportunities
Innovation strategist
This professional figure analyzes what is already on the market, defining what users really need and identifying, based on these elements, the best interactive experience.
User experience designer
This professional figure realizes prototyopes of the digital application, defines its functionality and organization, creates the graphic and visual elements and validates these aspects with potential end users.
Social media manager
This professional figure analyzes the most suitable communication methods for the digital application created, identifying the channels through which it will reach the target users. In particular, it defines the use of social channels within a broader communication strategy.
Educational Pathway - Innovation and Digital
1st Year
1st Semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Information Technologies and Digital Applications | INF/01 | 12 | ||
Sociology of Media and Communication | SPS/08 | 6 | ||
Visual and Digital Media Culture | SPS/08 | 6 | ||
Public Speaking | L-LIN/12 | 6 | ||
2nd Semester | ||||
Subject | Area | SSD | Professor | CFU |
Psychology of Innovation | M-PSI/05 | 6 | ||
Contemporary History and Media History | M-STO/04 | 6 | ||
Media Law | IUS/09 | 12 | ||
Visual Anthropology | M-DEA/01 | 6 | ||
Optional Group: Elective Skills Innovation and Digital |
2nd Year
1st Semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Media and Religion | M-STO/07 | 6 | ||
Interactive Storytelling Module I Module II |
SPS/08 INF/01 |
6 6 |
||
Corporate and Institutional Communication | SPS/07 | 6 | ||
Digital Economy and Marketing Module I Module II |
SECS-P/08 SECS-P/06 |
6 9 |
||
2nd Semester | ||||
Subject | Area | SSD | Professor | CFU |
Digital Economy and Marketing Module I Module II |
SECS-P/08 SECS-P/06 |
6 9 |
||
Internet Studies | SPS/08 | 6 | ||
Digital Social Research | SPS/07 | 6 | ||
Optional Group: Elective Skills Innovation and Digital |
3rd Year
1st Semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Digital Media Design | INF/01 | 6 | ||
Social Media Management | SPS/08 | 6 | ||
Introduction to artifical intelligence | ING-INF/05 | 6 | ||
Entrepreneurship and Innovation | SECS-P/08 | 6 | ||
Writing for Digital Media | L-ART/06 | 9 | ||
2nd Semester | ||||
Subject | Area | SSD | Professor | CFU |
Optional Group: Elective Module Innovation and Digital |
||||
Optional Group: Elective Skills Innovation and Digital |
||||
Stage | 4 | |||
Other Language Skills | 6 | |||
Final Dissertation | 5 |
Videogames
Realized in collaboration with VIGAMUS Academy
The Videogames learning pathway is the first and only degree course dedicated to the realization of videogames in Italy. Its aim is to provide an overview of the gaming industry and the necessary skills to pursue a career in this constantly growing sector.
The course's approach to training is based on the philosophy of learn to do, whose aim is to provide a solid theoretical basis, which, at the same time, is usable to complete what is professionally required in the gaming industry. The study path is enriched by curricular internships and experimental workshops.
The curriculum of the Videogames educational pathway ranges from the most technical and creative aspects related to game development (game design, concept art and art direction, 3D modeling and animation, programming, sound design and audio post production, interactive storytelling, etc.) to those related to the fields of business and public relations (game publishing, marketing, communication, press office and PR management, journalism and video game criticism, product management, etc.).
This course of study is the result of the combined effort of an excellent teaching staff, selected among great professionals operating at the highest levels of the game industry in Italy and abroad.
Career opportunities
Game developer
The professional figure in charge of the development activity of an interactive work, either within a team, at outsourcing companies or as a freelancer.
Communications Operator
This is a professional figure capable of managing the corporate storytelling of a video game company and effectively communicating with the various press contacts of the companies in the sector (from indie studios to the triple A majors).
Publishing/marketing operator
This sector employs many professionals involved at various levels in the process of contracting, publishing, selling, distributing and promoting video game products of all kinds and in all formats (home console, personal computer, mobile). This professional figure deals with various aspects of publishing, such as marketing operations with distributors and physical and digital retailers (Steam, GOG, App Store, Play Store, etc.).
Event manager
This professional figure deals with the conception and implementation of national and international events related to the production and publication of video games, both in presence and online.
Educational Pathway - Videogames
1st Year
1st Semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Game Development I | INF/01 | 12 | ||
Video Game History and Journalism | SPS/08 | 9 | ||
Video Game Law/td> | IUS/09 | 6 | ||
Integrated Marketing Communications of the Entertainment Industry Communications - Entertainment Industry Management of Digital and Social Public Relations |
M-STO/04 SPS/08 |
6 3 |
||
2nd Semester | ||||
Subject | Area | SSD | Professor | CFU |
Sound Design and audio post production | L-ART/06 | 6 | ||
Art Direction and 3D Graphics I | ICAR/13 | 6 | ||
Applied Games | M-PED/03 | 9 | ||
Game Design I | L-ART/06 | 6 |
2nd Year
1st Semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Game Design II | L-ART/06 | 6 | ||
Public Relations Strategies Applied to Interactive Works | SPS/08 | 6 | ||
Interactive Narration | SPS/08 | 6 | ||
Multimedia Localization | L-LIN/12 | 6 | ||
2nd Semester | ||||
Subject | Area | SSD | Professor | CFU |
Concept Art and 2D Graphics | L-LIN/12, SPS/08 | 12 | ||
Games Industry and Game Marketing Economics | SECS-P/06, SECS-P/08 | 12 | ||
Art Direction and 3D Graphics II | ICAR/13 | 6 | ||
Optional Group: Elective Skills - Video Games |
3rd Year
1st Semester | ||||
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Game Production & Studio Management | SECS-P/08 | 9 | ||
Promotion of Diversity and Inclusion in the Game Industry | SPS/08 | 6 | ||
Internet of Things | ING-INF/05 | 6 | ||
Game Publishing | SPS/08 | 6 | ||
2nd Semester | ||||
Subject | Area | SSD | Professor | CFU |
Optional Group: Elective Module Video Games |
||||
Stage | 4 | |||
Additional language skills | 6 | |||
Final Dissertation | 5 |
Optional Group: Elective Module Innovation and Digital
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Language and culture (2nd semester) |
L-LIN/01 | 6 | ||
Logics (2nd semester) |
M-FIL/02 | 6 | ||
Innovative Start up Creation (2nd semester) |
SECS-P/08 | 6 |
Optional Group: Elective Module Video Games
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Sound Design and Post Production II (2nd semester) |
L-ART/05 | 6 | ||
Game Development II (2nd semester) |
INF/01 | 6 |
Optional Group: Elective Skills Innovation and Digital
Subject | Area | SSD | Professor | CFU |
---|---|---|---|---|
Social Media (2nd semester) |
3 | |||
Human Computer Interaction (HCI) (2nd semester) |
3 | |||
Digital Filmmaking and Video Production (2nd semester) |
3 | |||
Thesis Lab (2nd semester) |
3 |